Wednesday, May 23, 2012
I've mentioned Traveller here before although I don't tend to go on about it as it's a bit obscure (even for me!).
The productive year of writing I had last year, seems to have gone on this year - though I'm still waiting for that first adventure to see the light of day. I've just written a 'second' little which may well beat it into print - in a different publication. Well, I say print, but of course these days role playing game material like that is almost always web-based or PDF.
Back in March though I attended a convention for the fourth time in four years. Have really enjoyed them, but last year came away thinking maybe I could, after all, do more than just turn up to play. I'd had this idea for an adventure buzzing around in my head since living in Africa three decades back. I'd not done much with it save jot down down a couple of pages of notes that I think are still in a filing cabinet somewhere.
For some reason - possibly connected with the birth of a deaf nephew - the idea seemed to come back to very powerfully. I dumped it on the poor chap who travelled homewards with me after the convention and he said "yes, I'd play that" which I took as encouragement. Next day I sat and wrote some 7000 words in a splurge that I'm not sure I ever recall happening before.
There was still lots of work to do and a lot of questions to answer and of course I put it aside for 11 months, until I realized at the end of January this year that if I was seriously going to run this as an adventure at this year's convention, I needed to get moving. Having a booked a place I'd also said to the convention organizer that if he was willing to take a chance on a newbie referee, with very little experience of anything, I was up for giving it a go. Of course he was up for it - he has 16 four hour slots to fill and 4 six hour slots across a weekend! *Anything* would have done no doubt!
Anyway, any spare time in February was completely sucked into creating what I thought I needed: Player Characters suitable for the adventure, starship deckplans, world maps, system data (for half a dozen worlds and lots of satellites), animal encounters, a whole society. I even managed to some of my own graphics and illustrations. I realized I'd set myself no small task. One of my bright ideas was to produce a 'diary' which would be found in the course of the adventure, but realizing that was another labour suggested to my 17 year old daughter who enjoys writing, that she might like to produce it. I gave her a two page briefing of what was required. By the end I had some 70 pages and more than 25,000 words - although the core of the adventure was still pretty much the text I'd written the year before. Somewhat tidied up and questions answered. Nothing from daughter however, until the Saturday before the convention when I pointed out that if I was going to print the diary, the deadline was Wednesday as I'd need to get it printed Thursday before travelling for much of Friday.
My biggest worries were whether it was 'complete' enough, whether it would fill anything like a four hour time slot, and whether it would actually be any fun. Still, what was the worst that could happen? In a fit of enthusiasm, given all the work I'd done, I even said to Andy the organizer that I might as well run it twice if I was going to run it all. He did kindly allow me to have one of the slots on the first evening though, so I could get it out of my system and not be up for (another) night worrying.
The week before the convention was hectic with every waking moment not at work devoted to finishing things off. To my astonishment, daughter emerged from the troglodyte existence of her bedroom with a diary exactly along the lines I'd requested. Just short of 10,000 words she'd written in five days! Only she'd handwritten it - I had to type it and as I did so I was completely drawn into the lives of these characters and moved almost to tears by some of the events and daughter's writing! I'd expected it to be usable, I'd not quite expected it to be brilliant and it did look great properly printed up and bound as if it were really a diary.
Come the afternoon of arrival and helping set up tables etc, if Andy had said he had too many games, I'd have happily dropped out I was that apprehensive. Then the sign up sheets for the first four games went up - six seats in each game. And my game suddenly had six real people expecting fun and entertainment for four hours. Gulp!
In the end, however, it went really well. In fact, I was rather astonished by the overwhelmingly positive reception. We should have finished around midnight but we carried on for another 45 minutes such was the interest. There were moments when I thought it might all go to pot, but we got past them. All the handouts I'd prepared were useful and in some cases really poured over in detail. The structure seemed to 'work' for the players and tricky bits didn't cause the problems I thought they might. The diary was a big hit and from the moment it was 'found' in the game, it was never out of someone's hands as they tried to read and digest as much of it as possible. Possibly my favorite accolade was that it was "really Traveller".
Wow! I couldn't believe the buzz that was generated at the close of play and then around the convention as word spread around. It was almost embarrassing. I'd expected "it was fine" or even a mediocre rating and pointers to improve on for next time, but this was totally unexpected. The snag now was that it was setting up expectations for the second running of the game on the Saturday afternoon. A different group of players might have a completely different experience of it and a different reaction to it. The other snag was that now I couldn't sleep for the excitement rather than the worry!
Much to my relief, second time around it went down as well. Which meant a lot considering one of the players was a referee I'm in awe of with his ability and writing skill. One young chap even said it was the best RPG he'd *ever* played - but I put that down to his youth and hyperbole!
Poor Andy - hearing this kind of enthusias - was even moved to observe that it was this kind of reaction that was likely to get him motivated to returning to publishing Traveller books which he'd done a dozen or more in the past (including my bibliographies) but had to give up for work/family commitments.
I did enjoy the rest of the convention and the three games I got to play but a final surprise was to come. At the end of the convention before everyone heads home, there's normally a small awards ceremony for the bravest and the stupidest character actions, thanks for those who deserve it, and an auction of any remaining beer, books or other items to raise money for a very worthy charity. I'd told Andy that rather than carry my game "book" (spirally bound stack of paper!), the handouts and the nicely printed colour map home, he might as well auction them off if he thought they'd raise a couple of dollars. Some beer went for a few dollars, a couple of other things made a little less but for some reason he saved my 'junk' till last. I'd though $5 or $10 would be quite fair although I'd heard that someone was threatening to bid $30. In the end two bidders (one from each of the sessions interestingly) went head to head and the lot eventually went for $110 which totally blew my socks off (and everyone else's I think). I felt for the losing bidder as he'd been the chap who'd patiently listened to my outline the year before - but he very kindly donated another $15 to be 'allowed' the PDF files.
Of course, there's one remaining problem - how to follow that next year!
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